[ELSWORD] Henir Challenge “Glitch” – Cara Ngeskip Glave

NOTE: Penjelasan yang ada di halaman ini bukan hasil karya saya. Saya meng-copypaste isi halaman ini dari Forum Elsword Void.
Kenapa? Karena sebenarnya ada seseorang yang malas mendaftar di forum untuk membuka info ini, jadi saya copas.

Source: http://www.elsword.to/forum/index.php?/topic/27955-official-how-to-henir-challenge-glitch-glave-skip/
———————————————————————————————————————————————————-

Pernah nyoba berusaha ngejar waktu tercepat di Henir’s Time and Space Challenge Mode bersama teman-teman anda?
Pasti sudah merasakan gimana menyebalkannya ketika party anda harus menunggu ~20 detik di hampir setiap ujung area ketika si Glave datang membuka Secret Stage. 

Nah, disini akan saya tuliskan (lebih tepatnya “salinkan”) cara mengakhiri semua itu. Kelemahan dari “glitch” ini adalah anda tidak dapat menikmati buff dari auto-party.

STEP 1

Seperti biasa, bawa party ber-4.
NOTE: Glitch ini tidak akan berhasil kalau anda menggunakan fitur auto-party.

xnNimgC.jpg

STEP 2

Setiap anggota party pergi ke NPC Camilla dan ajak bicara, sehingga muncul pop up seperti berikut.
NOTE: Yang perlu pergi ke Camilla hanyalah anggota party yang BUKAN Party Leader.

PT39ckh.png

STEP 3

Siap-siap! Sebaiknya kalau sudah siap semua beritahu Party Leader melalui chat.

8B3Evea.png

STEP 4

Ketika Party Leader memulai dungeon, dan semua anggota Party sudah menekan “OK”. 
Ketika countdown (Yang 4-3-2-1), PERHATIKAN BAIK BAIK!
Ketika countdown sudah pada angka 3 (mendekati 2), KLIK “Practice Battle”, atau yang kita ketahui sebagai “Battle Area”.
NOTE: Ingat, “Battle Area” BUKAN “Free Training”.

3p0jcI6.png

STEP 5

“Glitch” ini membuat kejadian yang mungkin anda pernah alami beberapa kali, yaitu walaupun sudah 1 party, indikator karakter mereka tidak muncul di UI anda. Dan hal ini menyebabkan Glave tidak akan muncul di ujung area, seperti ketika anda solo-ing Henir.

bU3JKEK.png

[ELSWORD] Queen’s Core

NOTE: Penjelasan yang ada di halaman ini bukan hasil karya saya. Saya meng-copypaste isi halaman ini dari Forum Elsword NA.
Kenapa? Karena kebanyakan pemain Elsword ID tidak dapat mengakses info-info yang cukup berguna dari Forum Elsword NA tanpa VPN atau sejenisnya.

Source: https://enforums.elswordonline.com/showthread.php?118512-Eve-s-new-system-Core-Release

————————————————————————————————————————————————————

Info Official yg diterjemahkan ke Bahasa Inggris:

*

————————————————————————————————————————————————————

Detail Queen’s Core:

1. Queen’s Core Punya Mode “Attack” dan “Defense

Untuk Defense Mode, lebih jelasnya:
http://tvpot.daum.net/v/v678cEneGm1c9uuYruse9G1
*Estimasi bisa Absorb damage ~75%

Untuk Attack Mode, lebih jelasnya:
http://tvpot.daum.net/v/v93506qTjftffqq6ZqeZfIT

*Laser tidak punya batas sudut (Alias bisa menembak ke arah manapun, 360 derajat).
*Laser otomatis lock-on ke target.

2. IGNORE DEFENSE.
*
Tapi setelah PvP Season 3, laser TIDAK Ignore Defense di PvP. (TETAP Ignore Defense untuk PvE).

3. Damage dari Laser Normal (5 hit)
——–
Level 1
330%
——–
Level2
660%
——–
Level3
990%
——–

Ketika Bead Awakeningdamage dari laser normal (5 hit) tetap, namun ada 5 hit tambahan yang bersifat splash, yang berarti ketika ada lebih dari satu musuh berdekatan, damage dari laser akan meningkat secara signifikan. (Apabila terdapat 2 buah musuh berdempetan, maka damage splash adalah 720% [10 hit], 3 musuh = 1080% [15 hit], dan seterusnya).
——–
Level 1
330% + 360% SPLASH per musuh dalam satu hitbox
——–
Level 2
660% + 360% SPLASH per musuh dalam satu hitbox
——–
Level 3
990% + 360% SPLASH per musuh dalam satu hitbox

Ilustrasi:

4. Taser Pilum dan Dimension Link (Baik Scout maupun Guardian) TIDAK Mengaktifkan Laser ketika digunakan.

5.Defense Mode: Ketika Terkena Serangan Musuh, klik Z atau X Untuk Teleport ke Belakang Musuh dan Mendapat Buff 100% Dodge selama 1-2 detik.

6. Ketika menggunakan skill Special Active, Core naik level secara instan:

  • Untuk skill yang menggunakan 1-100MP, level Core meningkat 1.
  • Untuk skill yang menggunakan 101-200MP, level Core meningkat 2.
  • Untuk skill yang menggunakan 201-300MP, level Core menjadi 3 (maksimum).

7. Jarak Laser (Bila Dibandingkan dengan Particle Ray):
Laser dari Core

Particle Ray

 

[ELSWORD] Field Raid Boss Eltrion – Walkthrough

Disclaimer: I didn’t contribute to any of these. I copied this from Elsword NA’s forum. 

Why? Because Indonesians cannot access that forum without VPN or other certain methods. Please show some discretion.

Source : https://enforums.elswordonline.com/showthread.php?106044-Giant-raid-Boss-Eltrion-Walkthrough

————————————————————————————————————————————————————

 


Sauce: http://rondnoir.blog.me/110180136758
Made by: 란드누아

[ELSWORD] Additional Damage Algorithm [Old and New + Changes]

Disclaimer: I didn’t contribute to any of these. I copied this from Elsword NA’s forum. 

Why? Because Indonesians cannot access that forum without VPN or other certain methods. Please show some discretion.

Source: https://enforums.elswordonline.com/showthread.php?128012-Additional-Damage-algorithm-update

————————————————————————————————————————————————————

Comparing the old and new:

Old:

New:
Level 70

As you can see, additional damage adds a substantial amount now.



How additional damage works:

Additional damage is, as the name suggests, additional damage. It is added after the ×1.5 of critical, buffs, ×1.2 from awakening, and any damage reduction from defense or reduce damage. This is why if you have additional damage, you still do damage against Joaquin’s 100% reduce damage shield.

Additional damage is a range. The two numbers shown when you hover your cursor over additional damage is the added damage when you deal hits that do 100% ~ 5000%. The additional damage is not bound by this range. They merely show the damaged added at 100% and 5000%.
Based on the picture above, an attack that does 100% physical damage would have 2171 damage added. While an attack that does 5000% would have 27610 added.

Additional damage is a root equation in relation to % damage. (In the form of y = xa)
What that means is that the damage added will increase at a slower rate as the % damage of the attack increases.
Unlike critical which is a straight ×1.5 to any attack regardless of the % damage.

Additional damage will be more useful for characters who have several low % damage attacks.



The changes:

  • affected by character level
  • affected by attack stat


The old additional damage was purely dependent on additional damage stat and the % damage of an attack.

Old Additional damage Equation:

S = Additional Damage Stat
P = % Damage of attack

Old Additional damage = [0.302 × S] × P0.65

Now, however, it is also dependent on your character level and attack stat.
That’s why you see the ‘while doing a physical attack’ and ‘while doing a magical attack’ since they’re usually different values.

Additional damage is affected by level just like how critical is.
By level I mean the socket percent.
1% = Level × 1.5 + 8
1% critical = 1% socket percent
This concept is now incorporated into additional damage.



The New Equation:

A = Attack Stat
S = Additional Damage Stat
L = Level
P = % Damage of attack

Percent of Additional Damage = S / (L × 1.5 + 8) / 100

New Additional damage = [A × 9 / 16] × [Add. Dmg. %] × P0.65



Exceptions:

Attack stat
The attack stat used in the equation does not include +x% increase to attack.
This would include things such as attack increase from pets, absolute attack increase set effect, alchemist attack increase set effect, power, magic, and sword of splendor attack percent increase.

Damage from skills/items
The additional damage is not affected by % damage changed by skills/buffs or items.

Damage from passives
Additional damage will use the % damage after the passive’s effect.

Modifiers
Such as PvP Modifiers or Chung’s Dungeon modifiers.
Modifiers are ignored when calculating the additional damage just like buffs, debuffs from skills or items.

Damage Normalization
In Sparring, Henir Challenge, or Gates of Darkness
Not entirely sure but the attack stat used is normalized, but it doesn’t seem to use the normalized attack stat for normal damage.



Distributing my Stats:
So now the question arises, how should I invest my stats, critical or additional damage.
Critical is still extremely effective in the majority of dungeons. However, when fighting against things that have a lot of defense, additional damage shows its use because it ignores all forms of damage reduction. The best place for this would be in PvP as players have the most defense.
As I wrote above, additional damage is better if you deal several lower % damage attacks than one attack that does high % damage.
Both critical and additional damage normalize at 40%. This is 40% of the socket stat (not critical chance).

In-Depth Personality Guide [Elsword]

Disclaimer: I didn’t contribute to any of these. I copied this from Elsword NA’s forum. Why? Because Indonesians cannot access that forum without VPN or other certain methods. Please show some discretion.
Way of the Pet
VOL.4
[last update = 6/2/2014]Chapter 1 (Objective, Intro and overview of pet guide)

First and foremost I want to say thank you to all who contributed to this guide, forum names will be displayed at the end of it. I would also like to extend my thanks to 2nafish for taking the time to translate a rather extensive guide on the many pets (Pet Guide) available on Elsword. Elements of the aforementioned guide are present in this personality guide; please look at it as an extension of the original.

Objective

To provide new as well as senior Elsword players with adequate knowledge on how to raise pets towards sensible & shy personalities and to maintain and further gain points for said personalities.

Intro

For far too long I’ve seen many people in-game and on forums ask this question

How do I raise my pet to have the best personality set?

I think it’s time to lay waste to the mystery and finally give a concise, clear answer as to how to properly raise one’s lovable pets. But before that, I would like to give a quick overview of 2na’s pet guide for all newbie players in Elsword. So without further ado let’s get to it by answering a few questions:

Do I really need a pet?
You don’t really need one, but it is very nice and very helpful to have one. From experience, the pet’s in Elsword are the first to introduce a competent system that allows them to be useful rather than simply being a cute accessory and just that. An interesting fact to note is their attacks will fill up your MP bar. This yields more skill spamming.

How/when should I get started?
My personal opinion on this matter will always stand in regards to new players in Elsword. You should not worry about pets at all until you’ve reached lv60 on your character of choice. The reason being you won’t have enough funds to raise your pet. You need to make sure you can supply it with the appropriate treat (QPL Jelly, El tree fruits, El seeds, armor/weps) and give it the time it needs to be raised, which is a major time commitment on your part. That coupled with your character’s skill build up, gear farming, questions, etc, makes it a taxing burden to tackle on. By the time you’ve reached lv70 you should have somewhere in between 50 to 90 million ED, perhaps more if you NPC all your loot, which will be enough to get you started on your companion; ED is the currency of Elrios.

This is my opinion, you’re more than welcomed to dismiss it, and by no means am I trying to encourage you to wait until you’re capped. It is up to you to go along with it or not.

Overview of Pet Guide

Once you’ve decided to take on the responsibility to raise your pet, the first thing you must do is give it a name. You won’t be able to change it once you’ve hit “OK” on the prompt so make sure you give your pet a name you will be happy with.

[NEW] The “Pet nickname change card” which allows you to change your pet’s name has been introduced in elsword’s in-game item mall!

Pet List Window

Pet Status window

Explanation: The “Summon” button will call upon your pet, after which it will turn to “Unsummon”. Needless to say it will recall your pet. The green bar represents your pet’s hunger, it depletes as you kill mobs on fields and as you clear stages in dungeons. The bar underneath represents the affinity bar which this determines whether or not your pet will listen to you and how often it will choose to attack regardless of personality stats.

WARNING: a pet’s affinity will decrease if its hunger percentage is below 40%. To prevent your pet’s affinity from going down you must feed it. Pets will eat El tree seeds and fruits, equipment and QPL Jellies.

Please refer to the Pet Guide link provided in the intro section for more detail on pets in general.

———————————————————————————————————-

Currently Testing: Possibility of shy point every 3 attempts using 5% intervals

This has been brought up by forumer theWORLD along with a video as backing evidence. However, every step taken that leads to the replication of this situation isn’t clear nor is it clear if it is consistent; meaning a shy point is achieved every 3 attempts of 5% from 0% affinity to 100%. Therefore, until we have the knowledge on whether or not this is consistent and if so then how to replicate it, we suggest not attempting it.

Previous Testing Results: In regards to the possibility of differences in personality inducing methods

As it turns out, the two methods do indeed have a difference in mechanics. Log out method requires you to use 5% intervals and induce change 4 times to achieve a shy point. On the other hand, the re-summoning method requires you to use 4% intervals and induce change 5 times; video of this coming soon. Regardless of what method is chosen, both yield a shy point every 20% affinity total.

Chapter 2 (Pet Personality In-Depth guide)

Section 1: The best personality Set

Let’s start off by agreeing that the best personality set for any pet to have is Sensible & Shy. The two contribute to your pet’s behavior as follows:

Sensible – will make your pet attack when owner deals major damage to mobs. Also, major damage dealt to owner will make the pet attack. Unlike its counterpart, impulsive, sensible pets are less likely to use their mana on emoticons, choosing to attack instead. The skill “Encouragement” (also known as cheer) is affected by this personality. A sensible pet will cheer for its owner after he/she deals minor damage to a mob but it will also cheer if minor damage was dealt to the owner; please refer to Pet Guide for more info on Encouragement.

Shy – It will allow the pet to use 250 mana points, instead of 300 points as required by sociable personality, to attack; therefore allowing your pet to attack quicker. This personality also determines at what % of HP your pet will cheer for you. When shy, a pet will cheer you on when your HP bar hits 30% or below.

NOTE: When a pet is sociable, it will cheer for you once your HP hits 15% or below and when you deal major damage or it is dealt to you. So needless to say, the quicker your pet cheers you on the better your chances for survival therefore a shy pet is better than a sociable one.

Important facts to note:

  • There are two ways to induce change in personality. Log out and re-summon method.
  • A pet’s personality changes 0.25 points at a time using the log out method. In contrast, a pet’s personality will change by 0.20 at a time when using the re-summon method.
  • Staying logged in at town with your pet summoned does not have any effect on pet personality, assuming you do not run any dungeons or go out into the fields.
  • Large affinity gap changes (e.g. 10% or 20% at a time) will not necessarily change personality proportionately.
  • Once your pet hits 70% affinity it will enter Special Mode, in this state its attack and Encouragement skill gain a buff and will become more powerful the higher their affinity. Only drawback is they will only eat El tree seeds and fruits. QPL jellies and armors/weps will be rejected.
  • At 100% affinity, shy & sociable personalities are not subject to change whereas sensible & impulsive still are.
  • Exiting the game, clicking “character select”, changing channels and unsummoning your pet are considered forms of Logging out so beware.
  • If affinity is decreased and you don’t regain it before logging out, say it went down to 99% and you log out, it will affect shy personality negatively.
  • Fantastic QPL Jellies provide 2% affinity when fed to your pet. This gained affinity DOES count towards your next percentage interval. Example: An adult pet has 10% affinity and is fed a fantastic jelly which will bring the percentage up to 12. Since a pet requires 4% intervals (while using the re-summoning method) then you only need to acquire another 2% to meet your due interval. You can also take a look at this video to see how this is carried out. (Video courtesy of xnanafe)

————————————————————————————————————

Section 2: Obtaining the desired personality

Sensible

You can get to work on your pet’s personality as soon as it is in its crystal form. There is little to no trouble raising your pet to be sensible, the only requirement is to feed it El tree fruits or seeds or QPL jellies. Each of these foods fills up the hunger meter by a percentage.

  • El tree fruit: 19.5%
  • El tree seed: 9.5%
  • QPL Jelly: 14.5% (at level 7)
  • QPL Jelly: 15% (at level 8 on a non-limited edition pet)
  • Armor/weapon: an elite (purple) or unique (golden) grade of weapon fills up the hunger meter more than a elite/unique armor. However I never bothered with this as it is more practical to dismantle weapons/armors and make QPL Jellies, which fill the hunger meter by a lot more than the armors/weps do by themselves. Please remember to not feed your pet regular (white) or rare (yellow) armor/weapons, these will make your pet lean towards impulsive personality.

NOTE: There are different levels of QPL jellies, and your pet will only accept the one that is within your character’s current level. The higher the level of jelly the more the hunger meter fills up. To make these jellies you need El-gems, these are obtained after dismantling a weapon or armor of a certain level, and Weapon Casts which can be purchased from blacksmiths all around Elrios; be advised that each blacksmith only sells a certain level of weapon cast and not all. For more info on QPL Jellies please click the link to the Pet’s Guide in the Intro section.

Shy

The real challenge lies in how to raise your pet to be shy. To turn a pet shy you must relog or re-summon every X% of affinity gained since you logged-in. This percentage interval varies for each of the pet stages; which are crystal, infant, teen and adult. Remember that depending on the method you use, a pet will gain 0.20 or 0.25 personality points per interval. The two methods of inducing change in personality are the re-summon method & the logout method. You can use whichever one you feel most comfortable with; both work.

The intervals: VERY IMPORTANT

Please note that although the percentages given for crystal and infant stages are approximate percentages that will lead you into getting shy points, the exact percentage required for these stages to yield a shy point before evolving is unknown.

Crystal: The interval required for them to lean towards shy personality points is estimated to be 48%. Example: crystal has just been summon and has 0% affinity, raise it to 48% and then log out/re-summon to gain points in shy. Next interval will be from 48% to 96%.

Infant: They gain points approximately every 21%. Example: your infant is at 4% affinity. To gain points you must rise that to 25% and log out/re-summon, then from 25% you raise it to 46% and so on.

Teen: At this stage your pet requires 10% affinity intervals to gain shy points; using re-summon method. Example: Your teen pet has 7% affinity. You must raise that to 17% for .20 points. After this you will raise it to 27% to get another .20 shy points. On the 5th repetition (57%) you should achieve 1 shy point.

{}Annotation – Whether you gain a shy point on the 5th rep using 10% intervals with the log out method still remains to be tested. For now, please use the re-summoning method.
5 tries of 10% = 1 point (50% affinity total)

Adults:

{}Log out:
They require 4 attempts of 5% affinity intervals to gain shy personality points. Example: your pet has 8% affinity, so you must rise that to 13% for a quarter of a point (0.25). Raise it once more to 18% to get half a point (0.50), and so on.
4 tries of 5% = 1 point (20% affinity total){}Re-summon:
Adult pets will require 5 attempts of 4% intervals before achieving a point. Example: the pet’s affinity is 0%, you must rise that to 4% to obtain .20 points. After this you will raise that to 8% for another .20, then 12%, 16% and finally 20% to achieve a full point.
5 tries of 4% = 1 point (20% affinity total)

CRUCIAL NOTE: When raising your pet there will come times where your affinity won’t accommodate the next due interval for personality points, for example – you’re raising your pet in its crystal form, after two instances your affinity will end up at 96% and won’t accommodate for the next interval. Do not worry, simply increase the affinity to 100% and evolve your pet. After this its affinity will reset back to 0% and you can start fresh. Once evolved, your pet will be an infant so you must apply the corresponding interval to further gain points; at this stage the interval is 21%. I can’t stress enough how important it is you strictly follow the intervals to optimize your personality point gain.

—————————————————————————

Section 3: How it works, Do’s, Don’ts & tips

How it works
LOG OUT METHOD

An adult pet requires four attempts of five percent intervals before achieving one shy point; twenty percent affinity is gained in total.

Pros: Less repetitions required to gain a shy point compared to re-summon method.Cons: You have to log out which means leaving your party. If unlucky, the party leader won’t let you back in or your spot might get taken.

RE-SUMMON METHOD

An adult pet requires five attempts of four percent intervals to acquire one shy point; twenty percent affinity is gained in total through this process.
(video showcasing this will be coming soon)

Pros: You don’t have to leave your party thus you can avoid the hassle of getting back into your party.Cons: It takes more repetitions before you can acquire a shy point.

Don’ts
  • This applies only to crystal, infant and teen stages – After your pet reaches 100% affinity, do not un-summon or log out for this will cause you to gain sociable points. Evolve your pet right away!
  • As stated before, unsummoning your pet counts as logging out. Don’t do it until you’ve reached the corresponding affinity interval to your pet’s stage.
  • Do not try switching channels through the upper right channel window on your in-game screen. That also, as of now, counts as logging out.
Do’s
  • Make sure you allocate enough time to work on your pet. It’s happened to me before that I would work on my pet’s personality and then my dad would tell me to let him use the PC at once.
  • Keep your pet well fed. The higher the percentage the hunger meter is at, the faster you will earn affinity. Please note that the different stages a pet goes through have a predetermined speed at which they gain affinity. Crystal earns affinity the fastest, followed by infant and then teen.
  • Write down the your intervals in a piece of paper so you don’t forget where you’re supposed to log out or re-summon.
Tips
  • The first feed of the day will always grant 2% affinity to your pet. This DOES NOT count towards the affinity interval, corresponding to your pet’s stage, required to induce shy personality. (MOST IMPORTANT TIP)
Example A: Teen pet is at 14% affinity and is fed his/her first feed of the day. This will grant it an additional 2% affinity, raising it to a total of 16%. However, it will not count towards the required 10% to induce shy personality. Therefore, you must add 10% on top of the already established 16%.

Example B: Your adult pet has 9% affinity and gains 2% more from his/her first feed of the day. At this point the total affinity becomes 11%. Depending on the method you chose, you must add the corresponding percentage on top of that to induce Shy personality change; if log out then 5%, if re-summon then 4%.

  • When starving your pet make sure you have enough time to lower its affinity all the way down to 0% and then relog, this is to minimize damage to your pet’s Shy personality. This will cause you to gain 0.25 points towards Sociable, but it is easily corrected since you will have a clean affinity slate to work on. So do not fret.
  • Starting at 39% hunger you begin to lose affinity, you’re safe until 40%, and it takes time to make your pet starve to that point. The quickest way to starve your pet is to do Henir dungeons with it; or 7-3 & 7-6. Another possibility is to party up with 3 others in fields and go on a killing spree, though the latter could end up taking longer since it is not guaranteed that randoms and friends will stick around for that long. If you do manage to get 3 people to grind with you and you don’t care to farm for field boxes, then ruben fields are the best choice to drain hunger/affinity.
  • The quickest way to lose affinity will cost you some ED. When making a QPL jelly you have a fixed chance to make a Fantastic QPL jelly that when fed to your pet increases its affinity by 2%, and Strange QPL Jelly which will lower your pet’s affinity by 5%; both of these jellies still replenish the hunger meter. At lv70, you would need 20 Strange QPL Jellies(lv8) to make your pet’s affinity drop all the way down to 0 without effort. This will cut down greatly on the time you will spend working on your pet but again, you will have to spend some extra ED.
  • It is cost-effective to raise your pet’s affinity only up to 70%, once it’s in adult form, and then starving it back to 0%. This way you don’t have to worry about getting your hands on El tree seeds and fruits. As of late, the inclusion of El tree seeds into Ariel’s Exchange tab makes it a little more plausible to go above 70%. She trades 1 El tree seed per 3 Evil Souls collected; the latter is obtained by killing field bosses.
  • If you’re tired of raising your pet but still haven’t hit 100% affinity, make sure you hit the next interval and then unsummon it. That way next time you log in you don’t have to worry about meeting your pet’s needs. If you happen to leave your pet out, then remember that if you enter combat (dungeons or fields, not PvP) you will be bound by your pet’s due interval. If you just log back in and out without exiting town, you should be fine.
  • Even when your character is maxed out, the pet will still accept regular and fantastic QPL Jellies LV7 on top of LV8 ones. Please note that LV7 Strange QPL jellies, on the other hand, seem to be rejected.
  • It is possible to gain/lose affinity even when your character’s stamina is fully depleted. Here is a video showing how it is done

 

—————————————————————————–

Section 4: To Infinity & Beyond!

Starve-feed Cycle Explained

How can I obtain more shy points after my adult pet has reached 100% affinity?

The answer is simple. You must do a starve-feed cycle. This basically consist of depleting your pet’s hunger meter down to 39%, where you will begin to lose affinity, and subsequently drain it all the way down to zero; the lower the hunger meter percentage is, the faster you lose affinity. You can deplete your pet’s hunger meter by running dungeons (henir, 7-3 & 7-6 recommended) or by killing mobs in fields; ruben fields are ideal for quickest results but I personally prefer to kill mobs in sander fields to farm field boss boxes.

Once your pet’s hunger and affinity meter are at 0%, you log out; regardless of what change inducing method you use. After logging back in, feed your pet so it’s hunger meter rises past 60% at which point you will gain affinity points for killing mobs. You preferably want to feed your pet so that it’s hunger meter rises past 80% because the higher the meter is at the more affinity you get per kill. Once you’ve done this choose which change inducing method you would prefer, log-out or re-summon, and follow the affinity percentage interval corresponding to the method you chose. Regardless of which method you use, the maximum amount of shy points you can acquire per starve-feed cycle are 5.

Enter the Pet’s Toy

Image provided by randomforumname

In case the picture is not clear enough – this nifty little item called Pet’s toy doubles the rate at which your pet gains affinity. On the downside, it halves the rate at which your pet loses affinity. I say downside because this will make depleting your pet’s affinity take twice as long. Fear not though for pet’s toy effect is only in effect while it is present in your inventory, therefore if you leave it in your storage you’re safe.

Things to Watch out for

In Regards to Hunger Meter:

This is NOT 0% hunger.
————————————————————-

————————————————————-

This IS 0% hunger.
————————————————————-

————————————————————-

In Regards to Affinity Meter:

This is NOT 0% affinity:
————————————————————-

————————————————————-

This IS 0% affinity:
————————————————————-

————————————————————-

Example of Accurate Affinity Percentage Achieved:

This is NOT 70% affinity:
————————————————————-

————————————————————-

This IS 70% affinity:
————————————————————-

————————————————————-

Example of Both Hunger and Affinity Meters at 0%:
————————————————————-

————————————————————-

NOTE: The above pictures aim to help people see where they should stand as far as clearly depleting their pet’s affinity and hunger, or where exactly x% is on the affinity bar; in this case 70% is used as an example. Please do take note of this so you don’t go slightly above your next required percentage interval.

DISCLAIMER: This guide is a work in progress. The given intervals in this guide for Crystal, Infant and Teen stages are but correct possible intervals; except Adult stage, thus far we are 100% sure 5% is the required interval for log out method & 4% for re-summon method. Please note these intervals will get you through the stages while still acquiring a hefty amount of shy personality points. If anyone has the time, resources and will to further help the accuracy of this guide we will be grateful. Please send me a private message with whatever info you have discovered, along with backing evidence, and I will add it to this guide and give you credit accordingly.

Contributors
Special thanks to:


ManiwaNinja, ToZDERP, LordSaucey, hihiplz, mooselord, Funyarinpa, GauntEnmity, Mongo, xnanafe, masterprinny, randomforumname and 2nafish and the creator of the Pet Guide. This guide could not have happened without your help.

Pets used to test the theories for this guide:
Thanks to you too, lovable ones!

Taiga Chi

Personality Grid

Asmita Caelum (Does not want to be touched)

Personality Grid

Elysion Bloem

Personality Grid

Aikia & Nemesis Bloem

Aikia’s Personality Grid
Nemesis’ Personality Grid

Giygas

Giygas’ Personality Grid
Congrats on reaching -100 on both sensible & shy!